How I view it is like this, there should be lots of great places to settle so that each faction can hold 2-3 great cities, of course this does come down to the luck of the draw many times, but that is also what will make the game fun, engaging, and different each time. That's not to say that you cannot find a spot somewhere that will be very nice, there are quite a few of these as well. I try to make it so that the best cities have to be fought for, and once someone claims it, it becomes a prime objective to take for the opposing team or faction. There SHOULD be vast disparities in cities, just like in reality, some are good and some are bad, and some are epic. The reason I made this mod was because I felt that cities were far too similar and uninteresting in vanilla. and guardian.Ĭonquer the wild lands and reap the rewards. Further north a city built on the river in the presence of the clay pit and fire shard will provide a well balanced city.Ĭities forged next to rivers of magma can be quite the fortress, but beware of the creatures that guard them.Įach type of river has its own benefits. To the right a city erected on the cusp of the river near the fruit grove will grow to enormous size. Forests are somewhat magical some some places within them will have an essence. Even deep within the forest, cities built by the grain field will provide a lofty amount of food. Here we can see the effects resources have on the environment. They bring not only food and production, but now they carry the the trickles of magic from deep within the crust of elemental, making them provide some essence. This creates the possibility for some very interesting, and powerful cities. The base tiles have been modified as well as resources, which now have a much greater effect on tile yields. The aim is to make the world feel much more alive, vibrant and varied. Tile Mod modifies almost every aspect of tile generation system in Legendary Heroes.
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